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Student Number 87323120
Author Qing-Ying Zheng(鄭啟英)
Author's Email Address No Public.
Statistics This thesis had been viewed 2321 times. Download 1834 times.
Department Mechanical Engineering
Year 1999
Semester 2
Degree Master
Type of Document Master's Thesis
Language zh-TW.Big5 Chinese
Title 虛擬實境在復健之應用
Date of Defense 2000-07-13
Page Count 74
Keyword
  • DataGlove
  • Tracker
  • Abstract none
    Table of Content 總目錄
    摘要……………………………………………………………………I
    誌謝……………………………………………………………………II
    總目錄…………………………………………………………………III
    圖目錄…………………………………………………………………V
    表目錄…………………………………………………………………IX
    第一章 緒論……………………………………………………………1
    1.1研究動機…………………………………………………1
    1.2研究目的與方法…………………………………………2
    第二章 文獻回顧與相關理論研究……………………………………4
    2.1復健相關研究……………………………………………4
    2.2空間定位儀器……………………………………………10
    2.3虛擬實境軟體……………………………………………14
    2.4虛擬實境模型語言………………………………………16
    2.5虛擬實境模型語言編輯軟體……………………………17
    第三章 軟硬體架構與量測原理………………………………………19
    3.1硬體架構與規劃…………………………………………19
    3.2數位手套研製……………………………………………20
    3.2.1數位手套比較…………………………………………20
    3.2.2數位手套之製作………………………………………21
    3.2.3手套量測原理…………………………………………22
    3.3三度空間定位硬體………………………………………24
    3.4量測原理…………………………………………………24
    3.4.1定位方式………………………………………………24
    3.4.2碰撞偵測………………………………………………27
    3.5 EAI與程式介面架構…………………………………………28
    3.5.1 EAI (External Authoring Interface)簡介………28
    3.5.2程式介面架構…………………………………………29
    第四章 程式介面與操作過程…………………………………………30
    4.1程式介面………………………………………………………30
    4.2操作流程………………………………………………………33
    4.3操作實例與說明………………………………………………35
    4.3.1環境設定………………………………………………35
    4.3.2主畫面視窗操作………………………………………40
    第五章 實驗設計與結果討論…………………………………………47
    5.1實驗設計………………………………………………………47
    5.2實驗結果與分析………………………………………………47
    5.2.1實驗一之完成時間與掉落次數之統計分析…………47
    5.2.2實驗一之軌跡點分佈之統計分析……………………50
    5.2.3實驗一之三維軌跡點趨勢線之重建與距離均方根…62
    5.2.4實驗二之數據分析……………………………………66
    5.3實驗討論………………………………………………………67
    第六章 結論與未來研究方向………………………………69
    6.1結論………………………………………………………69
    6.2未來發展………………………………………………………70
    參考文獻……………………………………………………72
    Reference 1.Sourin, A., Sourina, O., and Howe T.S., 2000, ”Virtual OrthopedicSurgery Training,” IEEE Computer Graphics and Applications, Vol. 20, Issue: 3, May-June 2000, pp. 6 —9.
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    3.Smith and Nephew Rehabilitation, http://www.smith-nephew.com/.
    4.S&S Worldwide, http://www.snswwide.com.
    5.Greenleaf Medical Systems, http://www.greenleafmed.com/Products/pointofcase.htm.
    6.Utah University, http://www.cs.utah.edu/classes/cs6360/Nahvi/haptic.html.
    7.Cederon Medical, Dexter, http://www.cedaron.com/products.htm.
    7.Cederon Medical, Dexter, http://www.cedaron.com/products.htm.
    7.Cederon Medical, Dexter, http://www.cedaron.com/products.htm.
    7.Cederon Medical, Dexter, http://www.cedaron.com/products.htm.
    11.Popescu, V., Burdea, G., and Bouzit, M., 1999, “Virtual Reality Modeling for a Haptic Glove,” 1999 Computer Animation Proceedings, Geneva, Switzerland, pp. 195-200.
    12.Sakaguchi, M., Furusho, J., and Genda, E., 1999, ”Basic Study on Rehabilitation Training System Using ER Actuators,” 1999 IEEE SMC Conference Proceedings, Vol. 1, pp. 135 —140.
    12.Sakaguchi, M., Furusho, J., and Genda, E., 1999, ”Basic Study on Rehabilitation Training System Using ER Actuators,” 1999 IEEE SMC Conference Proceedings, Vol. 1, pp. 135 —140.
    12.Sakaguchi, M., Furusho, J., and Genda, E., 1999, ”Basic Study on Rehabilitation Training System Using ER Actuators,” 1999 IEEE SMC Conference Proceedings, Vol. 1, pp. 135 —140.
    15.Burdea G., and Coiffect P., 1994, “Virtual Reality Technology,” John Wiley & Sons, New York.
    15.Burdea G., and Coiffect P., 1994, “Virtual Reality Technology,” John Wiley & Sons, New York.
    17.Polhemus-ISOTRAK II, Polhemus-Fastrak,
    http://www.polhemus.com/.
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    132-139.
    19.Logitech 3D Mouse and Head Tracker,
    http://www.qualixdirect.com/html/3d_mouse_and_head_tracker.html.
    20.Burdea, G., 1996, “Force And Touch Feedback For Virtual Reality,” John Wiley & Sons, New York N.Y..
    21.Gradecki, J., 1994, “The Virtual Reality Construction Kit,” John Wiley & Sons, New York N.Y..
    21.Gradecki, J., 1994, “The Virtual Reality Construction Kit,” John Wiley & Sons, New York N.Y..
    23.Takahashi, T., and Sakai, T., 1991, “Teaching Robots Movement in Virtual Reality,” IEEE International Workshop on Intelligent Robots and Systems, Nov. 3-5, 1991.
    24.陳稔,「融入與互動式虛擬棒球遊戲中真人揮棒打擊」, 國立交通大學資訊工程研究所, 碩士論文(1997)。
    25.馮志豪,「虛擬實境技術於網際網路導覽之應用研究」, 國立中央大學機械研究所,碩士論文(1999)。
    26.朱力安,「體驗 VRML 2.0 的世界」, 財團法人資訊工業策進會教育訓練處(1997)。
    27.Carey, R., 1998, “The Virtual Reality Modeling Language Explained,” IEEE Multimedia, Vol. 5, Issue: 3, July-Sept. 1998, pp. 84—93.
    28.WEB3D CONSORTIUM, http://www.vrml.org/.
    28.WEB3D CONSORTIUM, http://www.vrml.org/.
    30.Image Company, Staten Island NY, http://www.imagesco.com/catalog/flex/FlexSensors.html.
    30.Image Company, Staten Island NY, http://www.imagesco.com/catalog/flex/FlexSensors.html.
    32.黃德昌,「影像處理與虛擬實境在醫學上的應用」, 國立中央大學機械工程研究所,碩士論文(2000)。
    33.Silicon Graphics, Inc., http://www.vrml.org/WorkingGroups/vrml-eai/ExternalInterface.html.
    34.Syracuse University, http://www.npac.syr.edu/users/gcf/cps616vrml2javanodes97/foilsephtmldir/017HTML.html.
    35.http://www.marrin.com/vrml/Interface.html.
    35.http://www.marrin.com/vrml/Interface.html.
    35.http://www.marrin.com/vrml/Interface.html.
    Advisor
  • Ji-Liang Doong(董基良)
  • Files
  • 87323120.pdf
  • approve immediately
    Date of Submission 2000-07-13

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